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Logs & diagnosis

When a mod misbehaves, the answer is almost always in a log file — if you can find the right one and read past the noise. DayZ Labs tails all four DayZ logs (script, rpt, adm, and the client log) for you, right inside the app, and then goes a step further: it scans the output for known failure signatures and explains them in plain “cause → fix” terms.

Instead of staring at a wall of red text, you get a short list of what actually went wrong — a mod whose signature was rejected, a version mismatch between client and server, a build-tool symptom — each paired with what to do about it.

Open Logs from the left navigation. It shows a live tail of all four logs as your server and client run, so you can start a test and watch what happens without ever opening a file by hand.

The Logs page — live tail of script / rpt / adm / client

The Logs page tails the script, rpt, adm, and client logs side by side.

You can switch how the logs are arranged to suit what you’re doing:

  • Grid — all four logs visible at once, good for spotting which one lit up.
  • Tabs — one log at a time, full width, for reading a single stream closely.
  • Focus — zoom in on the one log you care about right now.

New lines append as the game writes them, so you can reproduce a problem and see it land in real time.

  • Script — your Enforce Script Print/errors and most mod-side crashes. This is the one you’ll read most.
  • RPT — the engine-level report log: startup, mod loading, signature checks, hard crashes.
  • ADM — the admin/gameplay log (connections, kills, player actions).
  • Client — the client-side equivalent, for when the problem is on the player’s end.

Reading the raw tail is fine, but DayZ Labs can also do the first pass for you. It scans the log output for known failure signatures and turns them into short cause-and-fix entries, so you don’t have to recognise every cryptic line yourself.

It’s especially good at the common “why did it kick me” failures:

  • A mod whose signature is missing or was rejected.
  • A version mismatch between client and server.
  • Build-tool symptoms that show up as runtime errors.

Each match comes back as a plain explanation of what went wrong and what to do about it, instead of a wall of red text you have to decode.

The same live tail and diagnosis are available outside the app for scripting and CI. The bundled MCP server lets Claude read and diagnose the logs for you, and the command-line tool exposes the same thing:

Terminal window
dzl logs script --lines 100 # tail the last 100 lines
dzl logs script --diagnose # run the diagnoser over the tail

Most people never need this — the Logs page covers everyday work. See Three frontends, one core for the CLI and MCP details.

DayZ Labs (dzl) is an unofficial, community-made tool, not affiliated with or authorized by Bohemia Interactive a.s. Bohemia Interactive, ARMA, DAYZ, ENFUSION and all associated logos and designs are trademarks or registered trademarks of Bohemia Interactive a.s.